Here's the logo I've made to celebrate the 35th Anniversary of Gradius, it's called Gradius Wings 85. Great graphics, a fantastic soundtrack and reasonable difficulty make this incredibly accessible and a great purchase.GameStone Font GameStone's 35 Years Of Gradius Konami turned in a fantastic conversion that shines in the system’s library. The PC Engine was blessed with plenty of high quality original shooters and arcade ports and Gradius 2 – Gofer no Yabou is still one of its best. Too bad the system was not more popular in the US as their titles would have given it a huge boost. Gradius 2 is one of many amazing Konami games for the PC Engine that never left japan. But for those that appreciate a smooth difficulty curve the normal setting is perfectly fine. Those that want the challenge can bump up the difficulty if they want and revel in getting their teeth kicked in. Replaying each level from the beginning allows you to collect power-ups again rather than facing some of the aggressive later bosses with the default shot and a speed-up. Oddly enough this version does not have checkpoints and the game is better for it. This “trick” is a life saver against certain bosses. A consequence of all this is that you can initiate slowdown with a full suite of power-ups. Even though the game does go too far at times with its bullet count it isn’t close to the brutal arcade version. The Gradius games are famous for their difficulty but this version tones it down. It is so good you will wish there were more. The double shot excels here as turrets line the ceiling at every turn amid support columns that threaten to crush at every turn. The PC Engine game has one exclusive level, Stage X, which takes place among decaying ruins situated in the desert. It sounds quaint but anyone familiar with the original remembers how tedious it was destroying the Big Core in every stage. Speaking of bosses Gofer no Yabou has a unique boss in every stage. It is remarkable how many stage themes and bosses would return in later games, down to a near identical boss rush in Gradius III. Many of the staples that are featured in later games debuted here such as the speed zone and the crystal stage. The choice of shield is not even a choice only a fool would avoid picking the force field.Īll eight levels from the arcade are present and retain the same stage progression. Two of these weapon arrays come from Salamander and feature the Ripple and my personal favorite two-way missiles. To be honest most of these options are near identical with the only difference being the double and missiles. Rather than having a default weapon array you have a choice of four configurations. Gradius 2 borrows many elements from Salamander, namely some of its weapons. You can initiate it to your advantage but I would still prefer it was gone but I digress. The Crystal stage is a slog to get through because of this and while it never gets as bad as the Nintendo game it is still noticeable. If you are using a formation with the Ripple it is even worse. Once you have four options the game will immediately slowdown heavily. The one area that the PC Engine edition of Gradius 2 shares with its Famicom counterpart is slowdown. I do wish they did not go overboard with the amount of sprites as it affects the game’s performance. The Moai stage goes into overdrive in its second half with ring shaped projectiles firing at a blistering pace. Although a few of the levels are call backs to the original they do so with new twists. Part of what makes Gradius 2 so great is its variety, both visually and thematically. Konami makes use of the CD to present the soundtrack in redbook audio and it is fantastic. The game features plenty of massive bosses and sprites, an area where this system excels. The resolution is lower but outside of that the game matches up with the arcade game pretty well. This version of the game looks absolutely fantastic with a cool animated intro to boot. The first notable aspect of Gradius 2 is the presentation. That might be my personal bias as I really love the game but I feel it is true. For its time Gradius 2 – Gofer no Yabou was the best version money could buy and one of the best shooters on the system. The port itself was stellar given the hardware but little did I know the PC Engine CD version was even better. But when EGM previewed it I wanted it so badly, especially as I never saw it in the arcade. Like many I assumed Life Force was that game. One of my biggest gaming disappointments is that the Famicom version of Gradius 2 never left Japan. Developer: Konami Publisher: Konami Released: DecemGenre: Shooter
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